POPULARITY
Popularity is the most important factor in GoalTycoon. Simply the more popular your team is or the higher the level, so will be the income. More popular teams sell more tickets, have more fans and the club will be making more money.
Popularity will be calculated by the following - popularity of your club + popularity of opposing club . 100/2
Make sure you upgrade your seating first chance as to increase income as well keep supporters happy.
Ticket prices can make you unpopular by up to 25%.
Not enough seating can make you unpopular by up to 10%.
A lose will let you loose 5% popularity.
A draw can go up or down depending on rank of your team.
A win will give you 3% popularity increase.
You can also invest to gain popularity ( optional )
Between 18 and 44 Euro =2 points for popularity;
Between 45 and 89 Euro = 6 points of popularity;
Between 90 and 474 Euro = 13 points for popularity;
Between 475 and 999 Euro = 75 points for popularity;
Over 1000 Euro = 150 points of popularity.
THE TEAM
Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers.
Each player has different characteristics, as follows:
MO = Moral;
EN = Energy;
FO = Form;
EXP = Experience;
SP = Speed;
STM = Stamina;
GK = Goalkeeping;
TK = Tackling;
DR = Dribbling;
LS = Long Shot;
HS = Head Shot;
PS = Passing;
PC = Position Coefficient;
EC = Efficiency Coefficient;
GS = General Score;
AS = Actual Score.
Each player has the following abilities:
Tackling – is the player's ability to dispossess;
Dribbling – is the player's ability to maintain the control of the ball around his opponent;
Long shot – is the player's ability to center the ball or pass it to his teammates at a long distance;
Head shot – is the player's ability to hit the ball with his head;
Shot – is the player's ability to shot the ball in order to score;
Passing – is the player's ability to pass the ball to his teammates;
Speed – is the player's ability to run on the field faster than his teammates;
Stamina – is the player's capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
Defense – is the player's ability to avert the actions of his opponents.
Reaching a certain age, your players retire and become trainers. The age limit is as follows:
attacker – 35 years;
midfielder – 36 years;
defender – 38 years;
goalkeeper – 40 years;
There are so many things to include that I would have to post pages to cover it all.
FIRST TEAM
TACTICS
TRAINING
TRAINING LOGS
YOUTHS
TRAINERS
ADVISORS
COMPETITIONS
PARK ELEMENTS
MARKETS
FUNDS
MENUS
Learning it all is rather easy once you get the hang of it.
Best thing to do is to get started NOW and Join the FUN with Everyone.